2011年2月14日星期一

stint as Chaos Games the studio took on the name Blizzard

It All Started On ArrakisIn 1992, Westwood Studios released a game that changed the way real-time strategy games were made It was Dune II, the first RTS to incorporate mouse movement, resource gathering, technology trees, and unique weapons and units replica Omega 951277.75 watch per faction, all elements that are still being used in RTS games today. The game caught the eyes and imaginations of several members of Silicon & Synapse, a game development studio that had mainly focused on porting games from other studios

After a brief stint as Chaos Games the studio took on the name Blizzard Entertainment in 1994. As Blizzard art director Sam "Samwise" Didier explains it, the team's fascination with Dune II led directly to the development of its first blockbuster hit, Warcraft: Orcs & Humans "Back in the Jurassic period we all loved playing games like Dune II We replica Omega 3211.30 watch got inspired and thought this game was awesome and wanted to make something like it We were all big fans of Dungeons and Dragons and Tolkien, and we wanted to make a fantasy world real-time strategy game.

"Taking cues from existing titles was the norm for Blizzard in the early days Samwise points to another early Blizzard title, The Lost Vikings, which was born out of the team's love for PC puzzle game Lemmings from DMA Design, the studio that would go on to become Rockstar North of Grand Theft Auto fame. So Blizzard took the formula replica Omega 4614.20.02 watch established in Dune II and expanded upon it in Warcraft: Orcs & Humans, adding goals beyond simply building your army and decimating your enemies